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41. HEROISM IN HOUSEKEEPING
(Lessons/Short Stories)
... want of recognizing that it is not the greatness or littleness of the duty nearest hand, but the spirit in which one does it, which makes one's doing noble or mean! I can't think how people who have any ...
42. WAR
(Lessons/Short Stories)
... another, had the cunning to make these poor blockheads shoot. --CARLYLE. [Footnote: Does Carlyle write from the usual military standpoint? Does war seem glorious or heroic from this point of view? Is ...
43. COON-HUNTING
(Lessons/Short Stories)
... with it, and is dashed out among his enemies to fight for his life at the end of his fall. --ERNEST INGERSOLL (adapted). [Footnote: What does the phrase "the trails would grow cold" mean? What sense ...
44. SIGHT IN SAVAGES
(Lessons/Short Stories)
... combats he had had with others of his class--fighters and desperadoes--and in which he had always been the victor, for his adversaries had all been slain to a man. But his eyes, his most wonderful feature, ...
45. THE VILLAGE SCHOOLMASTER
(Lessons/Short Stories)
... Trail." Does the author's humor seem to you unkindly? What other selections have you studied in which this sort of humor is shown? What courses of study do you imagine were given in Ichabod's school? Does ...
46. DOUBLE RELAY RACES
(Lessons/Games for the playground)
... they must be picked up by the ones who dropped them before proceeding with the game; if to be exchanged, they must be exchanged. The intermingling of the two teams in aisle IV does not affect the game ...
47. CROSSING THE BROOK
(Lessons/Games for the playground)
... standing jump instead of a running jump. On either of these jumps the player who does not cross the line representing the bank gets into the water and must run home for dry stockings, being thereafter ...
48. CIRCLE SEAT RELAY
(Lessons/Games for the playground)
... line wins whose front player first does this. This is one of the best running games for the schoolroom. As in all such games, seated pupils should strictly observe the rule of keeping their feet out ...
49. CATCH AND PULL TUG OF WAR
(Lessons/Games for the playground)
CATCH AND PULL TUG OF WAR 10 to 100 players. Gymnasium; playground. Any number of players may engage in this contest, which is one of the best for a large number, containing as it does both excellent ...
50. BUNCH OF IVY
(Lessons/Games for the playground)
...  "What time does the king come home?" "One o'clock in the afternoon." "What has he in his hand?" "A bunch of ivy." This dialogue and the accompanying movement of the players should be rhythmic ...
51. Special Education: Teacher's Guide
(Web Links / Other Resources)
... and how does it work from within. ...
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